I wrote a couple of on-line and off-line tools as aids for Hârn campaigns. Although some tools can be used in a more general setting, their original purpose shines through. The on-line set is a subset of the off-line set, the latter is viewed on a separate page.
A compilation of the sites I developed for use in my campaigns. All contain PDF, some also separate JPEGs as maps. Some adventure suggestions are included. All are located either in Azadmere or Orbaal.
I have generated some hamlets' names and calculated population charts for Orbaalese domains. In particular, I restructured the Geldeheim domain, which had two conflicting distributions in official material. The charts include names of the places, acreage, Land quality, and the number of Jarin and Ivinian households. The tables combined in PDF format. Individual places/domains are also available: Antir, Asax, Ebein, Fjaga, Geldeheim, Gwaeryn, Marby, Mul, Leriel, Lorkin, Pethwys, Sherwyn, Shese, Shien, Thursa, Zuden, Zynholm
I also did some maps of Orbaalese domains on the same scale as domain maps generally are given. They are in GIF format generated from FIG files. On request I can provide the latter. Note also that files are rather high resolution, but are made to fit the page. If you resize your browser, the pictures will be resized as well.
Some extensive notes on the Jarins in Orbaal in PDF format are available. They mainly describe factions, their relations and give some details on the situation of the opposition against the Ivinian rulers. It also sketches the situation before the Ivinian invasion
Small adventures I wrote for use at conventions. They are double features for use with two groups. You need to be able to read german for it (don't be deceived by the titles and abstracts). PDF format. They have all been played at conventions.
Four tables, which provide useful statistical information on Hârnmaster rules. They show several healing expectations and skill development over time. (They do not concern Hârnworld.)
This file provides some layout similar to the ones used by Columbia Games in their publications. It honours the two-column and two-side options. You also have a "classic" option, if you prefer the original look. You can also modify paper size and the like. Since it relies on the default layout, sometimes it may look awkward. Adjust the usual candidates (e.g. \textwidth) to suit your needs. I mostly use the "newcent" package as well to have a similar font.
The Persistence of Vision team has a great tool I played around with. The results can be found under this heading. Output samples to enjoy can be found as well as scene-files to work with. Ships only.
The PDF you find here provides cardboard coins to be used during gaming sessions. They are designed for simplicity (and to be cheap to make). Print them on cardboard and cut them out. I found a stamp at a hardware store that cuts out 2cm diameter circles perfectly and useit instead of sissors. They do not simulate the Hârnic coins through actual weight, size, or look. For some they may be too flashy, but I consider them handy. The higher denominations are not meant to imply that they exist as actual coins - they are created for ease of use.
Any Rights I hold to the material linked from this page are licensed under the BY-NC-SA Creative Commons license. The rights of third parties to this material need not be licensed like this. (Also see below.)