Hammerblow

Increases the impact of the next strike of an enchanted, wholly metallic weapon, in any one aspect which the weapon already possesses, by SI (MS) or SIx2 (CS). The spell will take effect the first time the weapon hits within Duration; otherwise, the enchantment is for naught. The spell puts a "rune" on the weapon, visible by Golden Eye and such.

Bonus Effects

ML61+: May be cast on a mostly metallic weapon.

ML71+: Up to SI Hammerblow runes may be put on one weapon. These will take effect on consecutive strikes, never at the same time.

ML81+: Effect may be delayed up to SI (MS) or SIx3 (CS) days until after a set time or until the Hammerblow rune is touched, this will start the normal Duration of the spell. Time to cast the spell with delayed effect is 30 - SI minutes.

Fatigue: 15 - SI
Time: 30 - SI seconds (see above)
Range: Touch
Duration: MS, SIx5 minutes; CS, SIx15 minutes