A spell which causes dramatic healing of virtually any injury or physical ailment. The spell can be cast in two ways:
The effect is immediate and total and leaves little or no residue(s). The spell cannot regenerate lost body parts. Its effects are limited to normal (althoughfast) healing.
The patient accrues 1 FL per 1 IL removed, but will not enter shock as a result. Fatigue from disease curing is at GM discretion but minimum 2 FL's.
If the spell is cast on the same person more than once in a 24 hour period, it fails critically. CF usually gives the patient a serious (randomly generated) physical disorder. A disease similar toMankor's Curse (Fyvria IV) is common.
CML70+: Patient suffers only half the FL's.
Time: 15-CSI minutes
Range: Touch
Duration: n/a