Wall of Shanador

Causes a curtain of ethereal fire approximately a foot thick, whose frontal area be of any shape up to CSI x 2 square hexes (ML) or CSI x 5 square hexes (CS). The wall is stationary and will continue to "burn" without supervision. Any person/animal who attempts to pass through is subjected to ethereal burn; 2d6+CSI (ML); or 3d6+(2 x CSI) with CS. The caster may pass through the wall without harm.

Bonus Effects

CML50+: The caster can make persons/animals pass through the wall by touching them.

CML60+: If the caster is in Range, he may reduce the frontal area and volume of the wall. The reduction may not be reversed.

CML70+: If the caster is in Range, he may change the shape of the wall, but cannot increase its frontal area or thickness.

CML80+: The wall can be made to move up to two hexes per ten (10) seconds in a straight line. It will stop if it moves out of Range, or upon encountering a large solid object or significant enchantment. The caster can move to stay in range.

CML90+: If the caster is in Range, he can change the course and/or orientation of the wall while the spell is active. All courses are straight lines.

Time: 15-CSI seconds
Range: CSI hexes
Duration: CSI minutes