Immolation

Enchants the caster into a creature of ethereal flame and smoke. Items entirely within CSI inches of his body are similarly affected; any other items become ungraspable and are dropped. The fiery creature is able to squeeze through narrow openings, and is immune to most physical damage; if he encounters mundane or ethereal fire, he is treated as an ethereal. He is able to fly upwards to a maximum altitude of CSI x 2 hexes, but if he leaves the ground, he has no control and is at the mercy of the wind. The natural tendency is to float upward; the caster must make a conscious effort to remain near the ground. About 1 FL per 5 minutes.

In ethereal form the caster can work Peleahn magic normally, and his touch inflicts ethereal burns; 2d6+CSI (MS) or 2d6+(CSIx2) with CS. Other effects/abilities are at GM discretion.

Bonus Effects

CML70+: The enchantment can be laid on persons/animals other than the caster. Non Peleahn,however, find the spell extremely uncomfortable. They must test Endurance x 4 at the instant of enchantment to remain conscious.

CML90+: The subject has some control over his flight. He can move through the air at ten hexes per ten (10) seconds but is still subject to the wind. Flight is tiring; double the FL gained.

Time: 35-CSI seconds
Range: Self/Touch
Duration: CSI x 2 minutes (CS: CSI x5)