A Major artifact power that can be installed in a wholly metallic weapon/artifact and "occupies" 3 points of Ego/Will. The Charmed weapon gives its wielder a bonus in the Attack and/or Defensive classes of the weapon. The total bonus to attack/defense class is divided among the 2 classes and equals the caster's CSI for Theris' Charm (eg. a Mage with skill index 8 in Theris Charm may add 4 to AF and 4 to DF or 5 to AF and 3 to DF, etc.)
No weapon's AF or DF may ever be increased to more than twice its original value. With a CF result on Theris' Charm, the weapon may be destroyed (GM discretion). If Charm is installed in a weapon as it is being made, its Duration is Permanent, otherwise Indefinite.
CML 70+: May be cast on mostly metallic weapons.
CML 80+: If the caster achieves CS, he has the option to increase Time to Cast and Fatigue by 50% and go beyond the normal limitations to increase Attack and/or Defense Class(es) beyond twice their base values.
Time: 15-CSI hours
Range: Touch
Duration: Indefinite/Permanent