This spell befuddles anyone trying to track the caster in the out of doors.
The effects of the spell are to cause plants disturbed or damaged by the passing of the caster and his party to heal themselves. This effect is permanent on MS or CS by caster and has the effect of reducing the tracker's ML to find the trail by the casters Mastery Level for each turn between the time the spell was cast and the tracker's attempted to track. Area of effect equals SI x 10 yards.
In addition for two turns after the spell was cast any creature trying to track the caster or his/her party must save versus their will or lose the trail. The tracker may try to save versus his/her will by rolling d100 against Will x 3. The effect of this save is determined as follows:
CS: Tracker is unaffected.
MS: Tracker accrues 3d6 fatigue points but can continue to track
on a successful d3 endurance check.
MF: Tracker accrues 4d6 fatigue points and must make a successful
d4 endurance check. If the check is made the Tracker is confused for SI
turns. Chance of discovering correct trail following confusion or
recovery from fatigue is equal to tracker's Mastery Level minus the
number of rounds lost to fatigue and confusion plus the number of rounds
since the spell was cast.
CF: Tracker accrues 6d6 fatigue points and must make a successful
d6 endurance check. If the check is made the Tracker is confused for SI x 3
turns and the tracker's chance of discovering correct trail following
confusion is equal to tracker's Mastery Level minus the number of rounds
lost to fatigue and confusion plus the number of rounds since the spell
was cast.
Bonus Effects: ML25+: Touch no longer required. Range then
equals 5 x SI yard. Area of effect equals 5 x SI yards.
ML50+: Range equals 10 x SI yards. Area of effect equals SI x 10
yards.
ML75+: Specified creature(s) may be excluded from the effect of the
spell.
Note: The caster must be the last one to move through the area of effect
since the spell will not cover the tracks of creatures that move through
the area after the spell is cast.
Range: Touch/ML25 + range as above
Duration: Permanent.