This spell transforms one pint of liquid partly into alcohol. If it is cast on a larger volume, the alcohol content will be proportionally lower. It will not become higher for smaller volumes. The spell takes effect gradually over a time equal to the casting time.
The alcohol content of the pint is raised to ML/4% (MS) or ML% (CS), to a maximum of 100%. The spell can't increase the alcohol content above this limit, even if cast several times, or on a liquid that was alcoholic to begin with (though it won't reduce stronger alcohol).
ML36+: The drink can be cooled (but not frozen).
ML51+: Any herbs and spices added to the drink while the spell takes effect will add their tastes and properties (if any) as if they had been steeped in the drink for 2SI days. Any impurities present in the liquid before the spell is cast will precipitate.
Fatigue: 15 - SI
Time: (15 - SI)x2 seconds
Range: ML inches
Duration: Permanent