This spell creates false tracks. Starting from the point of casting these false tracks emerge from a single being's tracks and pass on for approximately a league. The caster does not need to know where the tracks lead and indeed does not. They will follow the path of least resistance, i. e. they will curve as little as possible.
If the tracks pass into another terrain type or pass into a town they end, even if the league has not been completed. This includes brooks wider than one (MS) or three (CS) foot.
Following these magical tracks is as difficult or easy at it would be to follow the original tracks. In fact the traces appear very similar to the original and a perceptive eye may catch this. i. e. tracks through wet terrain passing into dry terrain will still remain wet. Without additional clues only a CS in tracking will reveal this. Circumstances may increase this chance by allowing more than one tracking roll over the distance.
The false tracks effect sight, not smell and hearing.
Another spell can or indeed needs to be used to cover the real tracks.
ML36+: affects one more sense of choice, i.e. smell/taste or hearing.
ML51+: may create (combined) false tracks of SI beings.
ML96+: Track length is no longer limited by a league.
Time: (12-SI) minutes
Range: Touch
Fatigue: (15-SI) x 2
Duration: Permanent