Succor of Blezil

A spell which causes dramatic healing of virtually any injury or physical ailment. The spell can be cast in two ways:

  1. On a specific disease of injury, in which case the object disease or injury is completely cured.
  2. Generally on all diseases and injuries, in which case each injury/disease is "halved" (GM discretion).

The effect is immediate and total and leaves little or no residue(s). The spell cannot regenerate lost body parts. Its effects are limited to normal (althoughfast) healing.

The patient accrues 1 FL per 1 IL removed, but will not enter shock as a result. Fatigue from disease curing is at GM discretion but minimum 2 FL's.

If the spell is cast on the same person more than once in a 24 hour period, it fails critically. CF usually gives the patient a serious (randomly generated) physical disorder. A disease similar toMankor's Curse (Fyvria IV) is common.

Bonus Effects

CML70+: Patient suffers only half the FL's.

Time: 15-CSI minutes
Range: Touch
Duration: n/a