A spell to summon and control a fire elemental (an ethereal being whose base is fire) of a type specified by the caster (e.g., a salamander). A large mundane or ethereal seed fire is required.
Successful casting means that the entity appears, but at GM's discretion, a strong fire elemental may require CS to be summoned. If successful, the caster also tests for control, rolling against EML+3x(Caster's Will)5x(Entity's Will). The fatigue cost of casting is not considered in calculating EML for this roll. The result of this test is:
CF: | Entity is uncontrolled, indulging whims at caster's expense. |
MF: | Entity is controlled, but not subjugated. It will neither leave the seed fire nor will use any powers beyond the extent of the seed fire unless it is inclined to do so. |
MS: | Caster may command entity after concentrating for 15 - SI seconds. Injury to the caster requires a new control check. |
CS: | Entity is completely subjugated. |
A controlled entity obeys for Duration but must be banished before Duration expires lest it remain free in the caster's world. If the caster forgets to banish the entity or moves farther from the fire than Range, the entity becomes uncontrolled and must be commanded to depart, which requires (15 - SI)x4 seconds. If the seed fire is extinguished, the elemental may attempt to remain in the (mundane) world. Roll 2d6 and add one for each ten seconds since the fire was extinguished. A result higher than the entity's Will returns it to whence it came.
ML81+: The caster may summon a specific elemental, not just a type, provided he knows its true name.
Fatigue: (15 - SI)x4.5
Time: (15 - SI)x5 minutes
Range: SI yards
Duration: MS, SIx3 minutes; CS, ML minutes