Judral's Bane

A major power which enables the artifact in which it is installed to detect a specified kind of creature (Gargun, Ivashu, etc.) and which enhances any other power(s) of the artifact if used against the specified creature. If the weapon's purpose is inimical to a specific type of creature, the power must detect and act against the same type. The enchantment occupies two points of Ego and may not be installed in an artifact with a natural personality.

When a specified creature is within ML feet of the wielder, the artifact tests once per minute against Egox5 for detection. Success causes the weapon to glow, hum, etc. (caster's option); the effect will be more pronounced with larger numbers of creatures. With CS the wielder becomes aware of the direction to the creatures. A CF result will allow no further checks in the current situation.

The bane portion of the enchantment enhances a power possessed by the artifact (an Impact or Range modifier of a weapon, the EML of an installed psionic power, etc.). The enhancement is the GM's choice and discretion.

If installed as the artifact is being grown/made, Judral's Bane has permanent Duration; otherwise it is indefinite.

Bonus Effects

(none)

Fatigue: (15 - SI)x2.5
Time: (15 - SI)x1.5 hours
Range: Touch
Duration: See above