A self-enchantment which speeds the flow of energy within the caster's body, thus increasing his movement rate but also causing him to tire more quickly. With the basic spell, the caster's rate of activity and fatigue accumulation are both doubled. Effectively, this means that the caster is allowed two actions during each combat round of Duration. The first action occurs at an Initiative 50 points higher than its normal value; the second occurs at 50 points lower. For spellcasting Initiative purposes, the end of the caster's first action occurs at his base initiative score.
In addition, Eyesight and Dexterity are each increased for Duration by 4 points. All dependent skills (e.g., Dodge, Legerdemain, and most weapon skills) should be temporarily adjusted upwards; re-derive the affected SBs and add 5x the increase in Eyesight to MLs.
ML66+: Fatigue accumulation slows to 50% greater than normal rate.
ML81+: Enchantment may be laid on another person. Range is touch
ML91+: Fatigue accumulation slows to its normal rate.
Fatigue: (15 - SI)x4
Time: (15 - SI)x2 seconds
Range: Basic, self; ML81+, touch
Duration: MS, SI minutes; CS, SIx2 minutes