Kyndar's Familiar

Caster is able to attach the senses of an animal (non-intelligent being) to his own and sense its physical state. Caster is not able to determine thoughts or feelings, only what the familiar's body experiences (e.g., pain, sounds, etc.). Caster is able to control which sense he is feeling, but with the basic spell, he must concentrate to clearly distinguish between the familiar's senses and his own. At GM's discretion, a Special Penalty might be assessed to caster's actions to reflect this disorientation.

With the basic spell, caster cannot control the familiar's actions, but commands can be given no matter the distance between caster and subject. It is up to the familiar's intelligence and training whether they are obeyed.

If the subject animal is not familiar with the caster or if it knows him and is hostile then the caster must Attune to the animal before casting. After SI minutes, the caster tests vs. Aurax5 (unfamiliar) or Aurax3 (hostile) to see if he can enchant the creature. If he fails, he must wait at least SI hours before again attempting to Attune. (Note: successful attunement does not necessarily make a hostile animal less so. It merely enables the caster to enchant it.)

Bonus Effects

ML61+: Caster need no longer concentrate in order to separate familiar's senses from his own.

ML91+: By successfully testing vs. Willx4, caster can control familiar's movement, but is unable to control his own at the same time.

Fatigue: (15 - SI)x2.5
Time: (15 - SI)x10 minutes
Range: Touch
Duration: MS, ML days; CS, indefinite