Visions of Sheridyn

A spell to create powerful, vivid, invisible (subliminal) illusions. This is an extremely subtle spell used to help the caster's Rhetoric. The spell may be cast immediately prior to, or in the course of a conversation. Thereafter, for the duration of the spell, the caster may give the single person he is talking to extremely brief illusion flashes which tend to act directly on the subconscious.

Visions can be unreliable to an inexperienced user. To determine the effect of the spell, two rolls are required. The first roll is to determine the success of the spell as per normal plus a second roll vs. spell EML to determine whether the end effect is a positive or a negative one. If both rolls are Marginal, then the bonus (or penalty) is 10+CSI. If one is critical while the other is marginal, the bonus (or penalty) is CML/2. If both rolls are critical, the bonus (or penalty) is CML.

Bonus Effects

CML 60+: Spell may be cast in such a way a to increase the Rhetoric of someone other than thecaster. Range is CSI Hexes.

CML 80+: Spell may be cast on an audience. In this way, the spell effects Oratory and is only half as effective. The range is increased to CSI Hexes.

Time: 35-CSI seconds
Range: Eye Contact/see CML 80+
Duration: CSI minutes