Kalsor's Trap

A spell to condense atmospheric water. Kalsor's Trap creates an invisible 1' diameter sphere of very cold air anywhere within Range. When atmospheric moisture contacts the sphere it condenses and drips down; if a bowl is placed under the sphere, water may be collected. The rate of collection depends on the atmospheric moisture available and the success achieved. MS in a typical cool maritime climate will produce about CSI/10 pints per hour. CS doubles this amount. The effect continues as long as the caster remains in trance.

Bonus Effects

CML70+: The spell may be used to cause rain within CSI km. In this form Kalsor's Trap is very hard to control and cannot be stopped once started.The result depends on the cloud cover/atmospheric moisture.

CML70+: Caster can use the spell to normalize an over-hydrated subject. That is, if the object/entity is retaining too much moisture, the spell can be used to sweat it off. If cast this way, the spell will terminate when the subject achieves a normal moisture balance.

Time: 35-CSI seconds
Range: CSI hexes
Duration: Duration of trance