An enchantment which transforms its caster into information, in which form he may travel to a designated, known person. The caster must specify some gossip, a rumour, to which that information attaches itself. At the end of casting, he dissolves in a dissipating snowlike storm, leaving all clothing and possessions behind. The rumour is then seeded into SI sentient minds within a radius of one league. Gossip then takes its natural course. The rumour may be embellished and altered in its travels, but provided its original intent is still the same (GM's discretion) it remains functional. When the designated person hears the rumour, the caster immdiately reforms in his presence. If the designated person has not heard the rumour within a specified period of up to ML days (MS) or SI months (CS), the caster reforms at a random location to which the rumour has reached. The fact that someone is traveling in the form of a rumour may be divined unless hidden by some type of Ward.
ML51+: SI destination individuals may be specified. The caster reforms before the first to hear the rumour.
ML61+: A type of person rather than an individual may be specified (e.g., a Peonian priest of the third circle or higher)
ML71+: Caster may carry items as per Godstone effect on possessions.
ML81+: A target location, known to the caster may be specified. Caster will appear to the first individual to hear the rumour within that area.
ML91+: Spell may be cast on another willing person. Range is touch.
Fatigue: (15 - SI)x3.5
Time: 15 - SI minutes
Range: Basic, self; ML91+, Touch
Duration: See above