A spell to stimulate an existing emotion in a victim. The selected target must be touched at the culmination of casting. If the spell is successful, whatever emotion is currently felt by the victim will be enhanced or reduced (caster's choice). The caster does not have to know the nature of the emotion. Enhancement of the emotion lasts for Duration. The victim may test his Will to determine whether he succumbs; roll against Willx4 (MS) or Willx2 (CS) with the following results:
CS | No effect. |
MS | Slight effect |
MF | Effect as intended. For example, anxiety becomes distress. |
CF | Enhanced effect. For example, anxiety becomes panic. |
ML51+: Touch not required. Range is SI yards.
ML81+: The caster may choose to induce a new, specified emotion in the victim.
ML96+: The spell may be cast over an area extending SI yards from the caster's head. Everyone within Range but the caster is affected. The new emotion option may not be exercised as a zone.
Fatigue: (15 - SI)x2
Time: (15 - SI)x2 seconds
Range: Basic, touch; ML51+, SI yards
Duration: MS, SI minutes; CS, ML minutes