Causes the caster to catch (ethereal) fire and burn rapidly, disappearing completely in 15-CSI seconds. The fire affects nothing but the caster's body (armour, clothing and items carried are left behind), and produces voluminous smoke but no ash. The dissolved caster is unconscious of his surroundings.
The smoke drifts downwind for 1d10 (4 hour) watches, then the caster is reformed near ground. The GM makes all rolls secretly and can determine the location of recombination by generating the windforce and direction for the appropriate numberof watches. The leagues drifted each watch are determined by the windforce as follows:
Windforce | Leagues drifted |
---|---|
[0] | 1d8 |
[1] | 2d10+4 |
[2] | 5d6+20 |
[3] | 4d10+44 |
[4] | 1d100+87 |
The direction of drift may be affected by terrain features. If the drift is attempted indoors, the drift can (assuming no wind) be over a very short distance (CSI x 3 hexes at most).
CML80+: The spell may be cast on other entities.
Time: 25-CSI seconds
Range: Self/Touch
Duration: 1d10 x4 hours