A major artifact power used to enchant mostly metallic weapons. Successful casting imbues the weapon with artificial personality, purpose, morality, and Ego thereby turning it into a major artifact. The Ego is determined by the success of the casting. With MS ego is 1d4 + (SI/2). With CS the Ego is 10. In addition the weapon acquires the following effects/powers:
1. The wielder will be attuned to the artifact/weapon and will always know, if separated from it, which direction it is from him and about how far away.
2. When the artifact/weapon is separated from the wielder all creatures viewing it will see it as a mundane object of about the same size if they fail a 1d100 Sensitivity index check. Creatures without Sensitivity will always fail. Creatures failing the check, if they are moving in the direction of the wielder, will think the object they see is in the wrong place and if physically capable of carrying the object will pick it up and take it with them to the closest point they would otherwise have approached the wielder. At that point they will put the object down and continue on their way forgetting all about the object.
3. The artifact/weapon detects creatures opposed to its purpose/morality and alerts the wielder.
4. Creatures who are opposed to its purpose/morality are afraid of the artifact/weapon when held be the wielder and must check morale at 2 x Will upon seeing it or flee from wielder for will $\times$ 4 rounds. If they cannot flee they will surrender to wielder or fight at EML/2 if they cannot surrender.
5. The fact of enchantment is protected by Mikaad's Ward at the Caster's index level.
Following the successful casting of this spell the caster may Cast additional spells such as Anvil of Pytama etc. up to the number allowed by the Ego of the original casting.
The Wielder to whom the Artifact/Weapon the weapon is attuned must either be the maker or be in contact with the Artifact/Weapon or present while the Artifact/Weapon is being enchanted. If the spell is cast on a completed weapon it will be indefinite and will fade after the wielder to whom the Artifact/Weapon is attuned dies or leaves the plane of existence the Artifact/Weapon is on. If the spell is cast while the Artifact/Weapon is being made it will be permanent. If the original wielder dies or leaves the plane of existence the Artifact/Weapon is on it will attune itself to a new wielder who suits its morality/purpose after Ego x years. Anyone finding the Artifact/weapon who does not suit its morality/purpose will not recognize it for what it is and will probably ignore it.
Bonus Effects: ML41+: CF no longer destroys the Artifact/weapon but the
spell fails.
ML71+: MS = CS and MF = MS.
ML91+: MF and MS = CS, with CS ego equals 12, and CF = MS.
Range: Touch
Duration: Indefinite/Permanent (see above)