Ariondh's Firedarts

This spell causes several small (mundane) fire darts to shoot from the caster's fingertips. A spark or other seed fire is needed. The darts are capable of starting fires should they land amongst flammable materials. The caster is able to fire SI/2 (MS) or SI (CS) darts per casting and may direct the darts at multiple targets within Range. The caster must be able to see all targets.

An additional roll must be made against spell EML in order to successfully target each dart. If capable, the target may attempt normal defensive maneuvers and strike resolution should be checked on the combat tables. With the basic spell, the darts move at half the speed of an arrow, so the target may double his normal Dodge EML. Upon a successful hit, each dart inflicts SI+1d6 fire impact, and the caster rolls for hit location normally.

Bonus Effects

ML41+: Seed fire no longer necessary.

ML51+: Dart speed has increased such that defensive Dodge EML is at normal EML.

ML71+: Dart speed has increased such that defensive Dodge EML is at half EML. All other defensive maneuvers are at normal EML.

ML91+: Dart speed has increased such that defensive Dodge EML is at one fourth EML. All other defensive maneuvers are at half EML.

Fatigue: (15 - SI)x2
Time: 15 - SI seconds
Range: ML yards
Duration: Instantaneous