Hand of Ulmer

An enchantment to manipulate bodies of fresh water. The spell can be used to make water flow uphill, move it out of a pond, increase the power of waves, and so on. With great mastery, the caster can create "hydro-sculptures". Water must always adhere to at least one surface. This spell demands considerable GM discretion.

The spell can move a volume of CSI feet cubed, CSI feet per minute, or hold a similar amount of water stationary against its natural inclination. Hence at mastery level 100 (skill index 10), a caster could drain a 10'x10'x10' depression in about a minute, by drawing the water up its sides and away. Another use would be to hold such an amount of water in place for Duration. Water can be raised up to CMLfeet above its natural level. The spell is flexible inits possible applications.

Bonus Effects

CML50+: Can be used on unfresh water (eg. seawater).

CML70+: Spell can be applied to liquids other than water. However, Enchantment Object Element (if used) penalties may apply if the object liquid contains alien elemental essence (lamp oil, for example, contains Peleahn principle).

Time: 35-CSI seconds
Range: CML feet
Duration: MS: 1 min./CS: 3 min.