Fenton's Fire Watch

This spell establishes a circular perimeter of SI (MS) or SIx3 (CS) yards that will react to the body heat of any creature as large or larger than a small human (i.e., six-year old child) that crosses it. Upon detection the magical energy of the spell will return to the seed fire, located at the center of the zone, and cause it to flare as bright as a bonfire for SI seconds, possibly igniting other combustible materials in the zone. The caster may cross the perimeter with no effect.

Bonus Effects

ML51+: Rather than having the seed-fire flare, caster may specify that violation of the perimeter instead sends him a mental alert, strong enough to wake him from a sound sleep.

ML61+: Provided that the perimeter is outlined with combustible material, caster may specify that it rather than the seed-fire ignite and flare.

ML71+: Seed fire no longer required, but some combustible material must lie at the center of the zone.

ML81+: Caster may specify the enchantment require a certain number of perimeter violations before it is activated.

ML96+: At time of casting, caster may designate persons (by touching them) whose crossing will not trip the spell.

Fatigue: (15 - SI)x2
Time: (15 - SI)x10 secs
Range: Touch
Duration: SIx30 min; SI hours