A Major Artifact power that can be installed in a wholly metallic or crystal sphere and "occupies" three (3) points of Ego/Will.
The enchanted sphere enables the caster to detect the casting of a spell by a spell caster with a specified aura if the caster is on the same plane of existence as the sphere. In addition, with MS the caster will know which direction the spell caster was from the sphere, and with CS the caster will know which spell the spell caster used.
CF: destroys the sphere. If Quest is installed in the sphere as it is being made, its Duration is permanent, otherwise indefinite.
Bonus Effects: ML36+: CF no longer destroys the sphere.
ML56+: If the caster achieves CS; he has the option to increase Time to
Cast and Fatigue by 50% and Double the Range. This option causes Quest
to "occupy" four (4) points of Ego/Will. With MF the basic spell above
is successfully cast.
ML76+: The caster will know when the sphere has been activated by a
spell even if he is on an adjoining plane or if the caster used a Sanctum
to shield his spell if he is on the same plane.
ML96+: If the caster achieves CS or MS, he has the option to increase
Time to Cast and Fatigue by 50\% in which case the sphere will detect the
casting even if the caster is on an adjoining plane. This option causes
Quest to "occupy" four (5) points of Ego/Will.
Note: The caster can have a number of spheres active on any world as the casters has points of aura, will, and intelligence.
Time: (15-SI) x hours
Range: Touch (to cast), MS: 10 miles, CS: 100 miles.
Duration: Indefinite/Permanent (see above)