MAP GENERATOR

Version 0.4

The form for those who have read and understood everything in the extended version. These are the bare bones.

Random seed: (0 - 99999)
Elevation: On Off
Elevation lines: (1 - 999) [40]
Tide slack: (0 - 99) [5]
NW: (-128 - 128) [0]
N: (-128 - 128)
NE: (-128 - 128) [0]
W: (-128 - 128)
Center: (-128 - 128)
E: (-128 - 128)
SW: (-128 - 128) [0]
S: (-128 - 128)
SE: (-128 - 128) [0]
Water percentage: (0 - 100)
Rivers: On Off
First Start point X: (0 - 128) [64]
First Start point Y: (0 - 128) [0]
First End point X: (0 - 128) [64]
First End point Y: (0 - 128) [128]
Second Start point X: (0 - 128)
Second Start point Y: (0 - 128)
Second End point X: (0 - 128)
Second End point Y: (0 - 128)
Ravine: (0 - 99) [20]
River depth: (0 - 99) [15]
Houses: On Off
Housing ground: (0 - 99) [4]
Houses: (1 - 99, ..., 1 - 99) [2, ..., 6 x 4]
Housing block tendency: (0 - 100) [8]
Roads: On Off
Road flatness tendency: (0 - 100) [25]
First Exit Road X: (0 - 128) [0]
First Exit Road Y: (0 - 128) [64]
Second Exit Road X: (0 - 128) [128]
Second Exit Road Y: (0 - 128) [64]
Gardens: On Off
Garden size: (0 - 99) [8]
Fields: On Off
Field sides: (0 - 1 x 4) [1,1,1,1]
Total field size: (0 - 1000) [500]
Field length: (1 - 99) [30]
Field width: (1 - 99) [12]
Corner rounding: (0 - 9) [0]
Woods: On Off
Woods percentage: (0 - 100) [45]
Assart: (1 - 999) [4]
NW: (-128 - 128) [0]
N: (-128 - 128)
NE: (-128 - 128) [0]
W: (-128 - 128)
Center: (-128 - 128)
E: (-128 - 128)
SW: (-128 - 128) [0]
S: (-128 - 128)
SE: (-128 - 128) [0]
Output:


Copyright 2004 Michael Jung < miju@phantasia.org >